Showreels

All of my showreels are available on my YouTube channel.

Sci-Fi Redesign

This is a compilation of science fiction-themed redesigns. Foley, field recording, sound design and synthesis techniques were used to create an outer-worldly experience. I worked on creating immersive experiences with captivating sonic narratives throughout my creative process.

Indie Game Redesign

This is a collection of indie game playthroughs. Each clip has its own distinct sound design and composition, and each redesign has been mixed and mastered to closely resemble modern game audio production.

Pick-a-Pocket FMOD Implementation Demo #1

This is a demonstration of how I implemented train sounds for my recent game project “Pick-a-Pocket”.

Pick-a-Pocket FMOD Implementation Demo #2

This is a demonstration of how I mixed and layered the music and environmental sound design in my recent game project “Pick-a-Pocket”

Wind Synthesis in UE5.3: Metasounds

This video showcases how I use Metasound to create a dynamic wind sound effect directly within the Unreal Engine.

Sci-fi Sound Design & Synthesis in Phaseplant

In these videos, I break down my workflow while designing sound effects. Using Phaseplant, I build upon both synth and sample-based layers to capture a powerful, dynamic and evolving sound

Adaptive Game Music Demo

This video demonstrates vertical layering in FMOD studio by using automation to control the volume for each individual instrument with a single “Progression” parameter. This parameter can then be used to change the arrangement based on the player's progress in a game scene.

Intro to Environmental Game Audio Design

In this video, I will provide an overview of environmental game audio design in the Unity engine. Throughout the video, I will demonstrate how I use various basic audio implementation methods to create an immersive first-person environment.

My First Game Jam Experience

In this video, I share my experience of creating sound design for a robot-themed game. I discuss my process of designing sounds in Reaper and VCV Rack, building functionalities in FMOD, and integrating sounds into Unity.